These objects are meant to be drawn over rather than used as is (otherwise, why not just use something like Poser). In my tests I thought it wise to leave the texture experiment for another time. Believe it or not, but this may retain the textures on the object (or crash Manga Studio – depending on how lucky you are). Manga Studio isn’t really designed with a fully fledged and memory efficient 3D engine in mind – but you can create a ZIP file of your object and your texture and drag that into your scene instead of the 3D object. Left-click on any of the controls and move the mouse. It takes a little practice and patience to say the least. To move the object into position, or to move the current camera, use the (abysmal) 3D controls that light up blue when you hover over your object. You adjust the object scale and width while you’re here too. What a difference a tick box makes □ I never knew it was there – had it not been for Doug Hills and his video that explained this to me. Find a little box entitled Light Source and tick the box. Make sure you’re on the 3D selection tool (cube icon) and that the Tool Properties Palette is showing (under Window – Tool Property (Object)). If you say “hang on a minute, this looks rubbish” then you’re absolutely right: we have no light source in our scene, hence we can’t see any details. It’s as easy as drag-and-drop: OBJ, LWO and FBX files can all be dragged in to the current panel and will materialise just as if you had dragged in an object from the Manga Studio Materials Library. This works with both the EX version and the non-EX version of Manga Studio 5. While you won’t find this described in the handbook, or even anywhere on the menu, it does work – if you know how. There is a (completely undocumented) way of importing 3D objects into Manga Studio 5 scenes.
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